‘Cowboy Bebop’ Beats and the Universe of ‘Dune’: What ‘Arcane’ Is Made of
A word of reassurance to those who have not played — or perhaps even heard of — the sprawling online game “League of Legends”: The new animated series “Arcane” may be inspired by it, but newbies can jump in cold and still be transported. Not only is the action breathless, but the visuals conjured by the French studio Fortiche are breathtakingly, beautifully detailed.
The show takes place in a steampunk-ish world where magic functions as technology, with all the benefits and dangers this implies. The upper-crust denizens of Piltover control the so-called “hextech” and lord it over those scrounging in the depths of the city of Zaun. Stuck in the middle of a power play between haves and have-nots — further complicated by personal revenges — are the badass sisters Vi (voiced by Hailee Steinfeld) and Jinx (Ella Purnell). Their tormented relationship is one of the primary narrative engines in “Arcane.”
The show’s showrunners Christian Linke and Alex Yee are creative directors with “League of Legends” producer Riot Games, but they have looked beyond the game world to create the series.
In a video call from their office in Los Angeles, Linke, 34, and Yee, 38, discussed some of the inspirations behind “Arcane.” These are edited excerpts from the conversation.
‘Peaky Blinders’
Both men really like this stylish, violent British crime drama set in post-World War I Birmingham. “There is writing that’s realistic, where it feels like you just can step into that world, and then there’s a world where characters just sound so much cooler than anything we would hear in everyday life,” Linke said. “In ‘Peaky Blinders,’ there is such an art to those exchanges. I also feel like I genuinely don’t know what the characters will do, and I think that’s something where ‘Peaky Blinders’ really shines.”
Yee singled out the way the show, created by Steven Knight, immediately gave a sense of its universe, something they tried to emulate in the “Arcane” pilot. “Really early on, we have this image of Zaun as this kind of thriving under-city black market,” he said. “The kids go down in the elevator, with this huge music drop — it’s dangerous, but it’s exciting.”
‘Lord of the Rings’
While working on “Arcane,” Linke referred to Peter Jackson’s adaptation of the Tolkien epic so much that his colleagues joked that he should start paying up every time he mentioned it. “You want to have things that are somewhat grounded and it’s giving characters arcs, even smaller characters with limited screen time,” he said of looking to Jackson’s dense tapestry as an inspiration. “It’s not easy to create rules around magic and this and that, and still create a relatable character arc.”
Yee, for his part, tends to look at “Dune” (“In my head I’m thinking of the book,” he specified) for inspiration, noting how it and “Lord of the Rings” helped him figure out how to design sprawling fantasy universes. “What both of those properties do really well is they take a look at the entire world and try to figure out how all of the elements play with each other. They also both straddle the tone spectrum really well.” “Arcane,” for example, brilliantly handles the balance between epic action sequences and intimate scenes, complex political intrigue and thorny personal bonds (including that between Jinx and the villainous Silco).
‘Cowboy Bebop’
Music plays a big part in “Arcane,” with many original songs often providing a jolting, surprisingly effective contemporary counterpoint to the story — as when Curtis Harding and Jazmine Sullivan’s vintage-sounding soul song “Our Love” plays over a montage slowly revealing that Vi is going to sacrifice herself for her sister’s sake. A big influence on this approach is this delirious anime series from the late 1990s (which has recently been remade as a live-action show).
“The grittiness of ‘Cowboy Bebop’ was an inspiration,” Yee said. “And the integration of music with the visuals. We quickly discovered that Fortiche can really accomplish a lot when you set them free with a little bit of music, just sort of chase whatever visuals they like. In Episode 7, the fight between Jinx and Ekko was very different in the script,” he continued, referring to a scene scored with Denzel Curry, Gizzle and Bren Joy’s “Dynasties & Dystopia.”
‘Metropolis’
Here Linke and Yee are not referring to Fritz Lang’s Expressionist silent classic but to Rintaro and Katsuhiro Otomo’s anime movie from 2001. “It’s a noir-ish setting in a near future where we have sentient robots and ships that feel like they can leave the planet, but it’s also a very stacked, layered city — a big part of the story is about ascending the different floors of the world,” Yee said. “There’s this sort of vibrance in the world that makes you feel like, ‘I don’t know that I want to be there,’ but you can’t take your eyes away from it.”
That balance came into play when, for example, creating the street kids’ cool hide-out, which looks like a cross between a theater’s backstage and a semi-abandoned arcade. “We had to figure out how to make it look like a home, even though it’s dangerous,” Linke said. “‘Metropolis’ did some very cool locations: It feels like it’s this vertical maze and then someone took a little corner and made it there.”
‘The Dark Knight’
There have been many iterations of Batman, from the silly to the tragic, and these swings were familiar to the “Arcane” pair. “There was definitely a parallel in, How do you ground characters from our game that in some cases are closer to the Adam West Batman — an animated character that never had to answer to more realistic story and world considerations?” Linke said. “What Christopher Nolan did with Batman became more about these grounded, emotional journeys and stakes.”
A particular challenge was how to handle the character of Jinx, who is playful and colorful, and a loose cannon. “She couldn’t just be this cackling, loud character that if you see for the fifth time, you’re just going to be like, ‘OK, I got it now — is there anything else?’” Linke said. “We had to make sure that we turn game characters into real people.”
Yee also points out as an inspiration the various ways the characters are “manifested,” as he put it, in “The Dark Knight.” In “Arcane,” the disfigured Silco is the kind of tortured soul whose distorted dreams become lifelong obsessions — not unlike the Batman villain Two-Face, for example. “What he really missed, or what he really wanted his entire life, was this feeling of being whole, of being respected and seen as someone worth your time and respect,” Yee said of Silco. “He just never had that.”